We have plenty of ideas in the works, some we may keep, some we might cut if they’re not working out - it’s all a part of the process. “Our plan is to continue improving and building upon Starmancer’s existing features, while adding new content to make the gameplay as fun, replayable and rewarding as possible. How is the full version planned to differ from the Early Access version? ![]() There's so many ideas we have to add to the sandbox! We want to clearly indicate that Starmancer development is a continuous process, where it's significantly better today than it was yesterday.” “Our rough estimate at the moment is to stay in Early Access for a year, but this may extend until we’re happy that there’s enough content for our players (and then we'll continue adding more). It’s the kind of game that thrives off of player experiences and stories, and we believe with our community’s help we can push it to the finish line.”Īpproximately how long will this game be in Early Access? There's no end to what we want added to the sandbox. After our Closed Beta went live in early 2021, we focused on getting to a place where we could finally get the game into the community’s hands for crucial feedback, while we continue to develop content, tweak balancing, and add new features during Early Access. I'm gonna try to post more frequently here, but if you want updates asap our Twitter account is the most active.“Our core 2-person development team has been working on Starmancer since around 2015, and have steadily been making our space station sim game a reality. Well, I think that summarizes most of what we've been doing since I last posted. Here's also something fun I did with faction leaders talking animations. Here's a mockup of how upper and lower halves of the face can be randomized, but no hairstyles yet. ![]() Humanity had to flee earth from a catastrophic event.Įveryone uploaded their consciousness into databanks on ARK ships, which were sent out in great numbers, controlled by Starmancers.Īs you start the game your Starmancer core has been corrupted and the station is in disarray, you've laid dormant for years and now you have to get the station back up and running.Īs you play, the corrupted memory will gradually be restored and more features will be available.Īs colonists are merely data at first, their physical bodies will have to be grown in tanks and their consciousness uploaded into their new brains.Ĭolonists will have a sprite and also a portrait, for more detailed view of their look and expression. The backstory of the game is basically the following: You have a physical core which you need to protect at all costs, shown here below. The main theme of the game is that you play as a Starmancer, a Human-AI hybrid who is in charge of the space station. We want the game to look really interesting, but we don't plan on stopping here. Most of this work was leading up to our kickstarter which we plan to launch very soon now. We needed something that would scale well and work with our building system.Īnother area of focus has been damaged objects, doors, walls, etc. The lights go off when colonists go to sleep and when a room is empty the dim down. It's more of a material tint that actual lighting and it's based on rooms. This fall we decided to improve on the look of the game and one of the things we did was add a simple lighting system. In-between working on the game we've been posting things on various social media and we also built a website for Starmancer which you can find at. We've been really busy since I lasted posted. ![]() I totally forgot about TIGS, I've been reminded occasionally but then I forget again.Īnyways, it's been a long time, I better post now while I'm here.
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